Lamp of aladdin game wiki




















The lamp was also used to capture Jafar when Mickey was fighting him for the ownership of the club on Halloween in the movie, Mickey's House of Villains. Aladdin tossed it to him from behind a door with Goofy claiming that the lamp will hold Jafar for eternity. In the live-action remake of Aladdin , the lamp served the same basic role: containing an all-powerful Genie and hidden within the Cave of Wonders until Aladdin is sent by Jafar to retrieve it, only to be betrayed and trapped within the cave, but Abu was able to steal it back.

However, the lamp has one additional rule to use it: the user must rub the lamp before making a wish. Later on in the movie, the lamp was stolen by Jafar himself who uses his first two wishes, but then is stolen again by Jasmine , who escapes with Aladdin on the Magic Carpet , only for the former vizier to reclaim it again and then use it to become a genie himself after being tricked by Aladdin. Afterwards, Aladdin reclaims the lamp and uses his final wish to set the Genie free.

Aladdin Wiki Explore. Wiki Content. Explore Wikis Community Central. Register Don't have an account? Genie's Lamp. Edit source History Talk 0. From the front cover of the promotional print ad booklet with Jafar 's shadow with blue eyes in the release of The Return of Jafar. The lamp as seen from the first poster of the remake. Concept art of the lamp, which initially gave it a face. The first conceptual processional sketch of the lamp by John Alvin.

The second conceptual processional sketch of the lamp by John Alvin. The third and last conceptual processional sketch of the lamp by John Alvin. Genie's Lamp in the film. Aladdin lamp genie series. Genie-lamp cameo. Genie's lamp. Books Video games Appearances. Recent blog posts Forum. Explore Wikis Community Central.

Register Don't have an account? Jafar's Lamp. View source. History Talk 0. Jafar's Lamp Jafar's Lamp was the dark lamp that served as the prison of Jafar after his transformation into a genie. The Genesis version was released in jointly by Virgin Interactive and Sega. The game, which was notable for its use of cell animation for in-game graphic elements, was produced by a team at Virgin Interactive which consisted of many members who would later form Shiny Entertainment and work on Earthworm Jim , including Mike Dietz and David Perry himself who supposedly coded the game in 3 months.

Five original compositions and five arrangements from the movie were composed by Donald S. Griffin at the request of Virgin's audio director, Tommy Tallarico, who did the Genesis instruments and incidental transition music. Stephen Clarke-Willson. The player controls Aladdin , who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah , the Cave of Wonders and the Sultan 's dungeon to the final confrontation in Grand Vizier Jafar 's palace.

The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can attack either close range with a scimitar, which can deflect certain projectiles or long ranger with a limited supply of apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie blue or Abu gold tokens enables bonus rounds multiple Genie tokens vs. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar, which ends the game and costs the player any remaining tokens.

In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky but without touching any of the unwanted objects like rocks and pots. An NES game was released in Europe based on this version. It was also ported, unofficially, twice more to the NES under the names Super Aladdin and Aladdin 2 ; Super Aladdin is generally considered superior to the official port. The only differences in the PC version from the console version are a different HUD and improved music and sound effects.

The Super Nintendo version of Aladdin was developed and published by Capcom.



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