In many ways, video game Antarctica 88 might prove to be somewhat difficult or hard to complete for players of any kind. Any experienced gamer of Shooter games sub genre or an inexperienced, casual newcomer to the Action games genre altogether, might encounter some obstacles in Antarctica 88 game or game of similar style.
Obstacles, that could potentially hinder the experience or cause some unwanted frustration. Players like to record and show other players how to complete levels of games. They come in form of walkthroughs. Here, you might find Antarctica 88 walkthrough. With the help of Antarctica 88 walkthrough, you will get to where you want be in no time.
Of course, sometimes, only Antarctica 88 walkthrough is not enough and at least some skill is required to successfully complete various levels of Antarctica 88 and other similar games. A few years later, the only place where people could survive was Antarctica.
There were no more countries and economies; human civilization was on the edge of extinction. Each of them has established its own laws on their territory, which have nothing to do with the concepts of humanity, compassion and justice. Your main character is an experienced warrior, the right hand of the most powerful boss, nicknamed Mongol.
As a sign of special favor, Mongol allowed the main character to have two wives, from one of whom he has two twin daughters. The game contains FullHD renders, animations, sounds and music. This review is based on author's perspective and actual experience may differ on individual's own preferences. Save my name, email, and website in this browser for the next time I comment. Don't have an account?
Installation: 1- Extract and run. Developer: Grinvald Censored : No Version: 0. Support Developer of this game: Patreon Subscribestar. Download from mega. How to download from Mega? Direct Download. Download Mirror. Download for Mac. Download for Android. Click here - To learn how to Play Latest version on android! Ren'py game touch gestures on android. Report Broken Link. You can also mail us at :- [email protected]. At the end you'll find a small medi pack.
This pickup is not marked on the map. Return to the roof with the trapdoor and drop in. Step down into the lower part of the office and pull the switch to open the exit.
He's carrying a small medi pack. The valves work regardless. However, if you don't do the business with the crowbar and switches and exit through the lower door, this enemy will not appear, so you'll miss you'll miss one kill and pickup.
Jump into the freezing water , quickly swim under the ice ledge, surface, and climb out on the far side of the pool. Or, if you'd rather not get wet, back up to the wall near the pipe and take a standing jump with Action to land on the snowy ledge. Then take a running jump to the far ledge. Arrange the fuel valves to match the diagram you saw earlier: The first gauge already points to red, so leave the first valve alone.
Stand close to the second valve and press Action to turn it so the gauge reads green. Leave the third valve alone the gauge already reads red. When the valves are positioned correctly, a door opens nearby. NOTE: If you make a mistake, don't worry.
You can turn the valves again to reset them. Turn around, hop across the hole in the floor , and go through the open door to the generator.
If you explored here before turning the valves, this door would have been closed. Pick up the large medi pack in the back right corner.
Then use the switch on the wall between the two machines to turn on the power. If you don't care about the developing story, you can skip this next bit and head into the tunnel on the left. Otherwise, go past the open flame into the ruined building ahead. Explore inside cautiously.
In the back room, around the corner to the left, you'll meet a mutated crewman who'll spew toxic green gas before dying. Quickly hop away before he can poison Lara. As with snake venom, if Lara is poisoned by the vapor, the health bar will flash green, and you'll need to use a medi pack. Press the button on the fence to open the cage door and shoot the dog that charges out. Enter the cage and press the second button on the fence between the two cages to open the door there.
Put down those two dogs. Then go into the second cage and press the third button to open the door into the building.
A fourth dog guards the office inside. Another armed techie will come in to investigate when you take the key. As long as the generator is running, there's no need to go there now. If you reach the kennel and the buttons don't work , then you still need to turn on the generators.
Also, if you don't have the UZIS already, you'll get them instead of clips in the office where you find the key. Turn left and go around the cages to find another ice tunnel with a shallow pit about halfway along.
Enter with weapons drawn and kill the man lurking at the other end. The husky down below is guarding some grenades. Shoot it from above. Then climb down the ladder next to the bridge to get the goodies. Climb back out of the pit and cross the bridge. Approach the green building with the RX-Tech sign, turn left, and go through the dark passageway back to the first part of the compound. Continue straight ahead into the ice tunnel that will lead you back to the water.
At the end of the tunnel, jump up the slope on the right. Then go inside. This time it doesn't matter if you pick up the crowbar after using it, since it disappears from your inventory at the end of the level. When you approach the keyhole , another red-jacketed guard appears outside and comes around to the doorway.
Roll and take him out. NOTE: If you're missing the key or the crowbar, you'll need to go back for them now. Monkey swing across the water and follow the tunnel back to the compound. The tower is just ahead on the left. Climb up into it and you should find the crowbar lying on the floor next to the door you pried open earlier. Enter the building to find the key, as described above. Jump into the boat and drive through the gate you just opened into the channel beyond.
Pull up alongside the ledge with the red flag and jump out. Kill the gunman who emerges from an alcove and pick up the Uzi clips lying nearby. If you don't care about getting all the secrets , you can skip this next bit and continue along the channel.
If you want secret 3 , get back in the boat and maneuver it so it's facing away from the ledge with the red flag and its right side is touching the ice wall. Save the game if possible. Jump out of the boat on the left side, swim down into the little alcove below the ice shelf, grab the HUT KEY , roll, swim to the surface, and quickly climb back into the boat before Lara freezes to death. Drive past the back of the hut, park the boat near the low ledge on the left, and jump out.
Kill the dog that rushes out. Then shoot the dog from above. NOTE: If you missed either of the first two secrets , you can still get them. Secret 1 is in a little ice cave accessible from the deck of the big ship. Follow the relevant sections above here and here for details. Around the next corner on the left is another ledge where you can jump out and retrieve some shotgun shells.
Climb the snow ledges to an area surrounded by a chain-link fence. Kill another red-jacketed guy. To conserve health, you can get a lock on him, drop back onto the ledge below, and then jump up and down while shooting. There's another enemy running around behind the fence.
Chain-link fences are like solid titanium walls in the Tomb Raider universe, so you can't shoot through them. Instead go up the hill to the left. Watch out for the open elevator shaft at the top. If you look down to the right, you can probably shoot the last enemy from above.
If not, slide down and take care of him. Then go around the back of the building to end the level. A cut scene ensues: Lara enters the cabin and discovers Dr. Willard chowing down on some tomato soup. At least we hope that's what it is. He seems glad to see her, but she immediately confronts him about the mutant she met in the cantina. He dismisses her concerns, obviously delirious at his experiments' potential. Willard talks of accelerating evolution and says that the real power is in the meteorite's core, which he can access now that he has the four artifacts.
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